Learn
Answer a question in a creature's subject, matched to your child's grade.
Learnlings is a creature card game where the only way to earn a card is to learn something. Math, reading, science, the world, and being a good human.
Now choosing a small group of Founding Classrooms for spring 2027.
Nominate your classKids already love collecting. We made learning the only way to collect.
Answer a question in a creature's subject, matched to your child's grade.
Right answers charge your card. Three in a row unlocks its special power. Rare cards take a few days.
Take your team to the Friday Arena, fill your binder and climb the class board.
Every subject is a land on the map. Tap a stop to peek at who lives there.
Where does the trail end? Only kids who reach Crown Summit find out…Not just worksheets in disguise. Quests build critical thinking: logic, patterns, clues, estimation, and telling fact from opinion. Pick one and try it.
Sample questions from the prototype. Every quest adapts to your child's grade.
Every creature has its own look, moves and powers. Tap one to see it up close.
A peek at the first 120 creatures. More are hatching every week.
Break a card apart and tap the gold plus signs. Each piece shows what it means and how to make it stronger.
Every creature starts with its own mix. Practice in a subject raises the matching number.
Spacing practice across days is one of the most reliable ways to make learning stick. So a Legendary card takes a week of small steps, and nobody can buy a shortcut.
One sitting
Earn it in a single session.
Two parts, an hour apart
Come back later to finish. Spacing helps it stick.
Three different days
Practice on three separate days to unlock it.
A 7-day quest
One small step each day for a week.
About every three months a new realm opens, with new creatures to earn by learning and a school-wide challenge. Cards you earn are yours forever.
The whole base game is free. Passes open new lands to explore and styles to show off. Cards are always earned by learning, never sold.
Invited parents and PTA volunteers play with the full Family Pass free during the pilot, then keep a founding price of $2.99 a month for as long as they stay.
For every kid and every classroom
One child
Works out to about $4.17 a month
Up to 4 kids, or $79.99 a year
A new land with quests and creatures to earn. Yours to keep.
Card frames, binder themes and trail skins.
Give a year of adventure to a niece, nephew or classroom.
Never for sale: cards, power, speed-ups or skips.
Planned launch pricing, subject to change.
Yes. TK and kindergarten kids use Parent Assist: a grown-up reads the question out loud and the child picks the answer. Every question also has a tap-to-hear button, and first-reader quests teach letter sounds and picture words.
There's no chat, no ads and no strangers. Kids only see classmates' first names and avatars, and a parent or teacher approves every trade.
Daily quests are built to take about 15 minutes. Cooldowns end the session on their own, so there's nothing to binge.
TK through 5th grade. Questions match your child's grade and get harder as they improve.
Guesses made faster than a child could read the question dim a lantern. If all five go out, the creature rests by the campfire or the child finishes a short study scroll. Honest mistakes never cost a lantern, and lanterns are never sold.
No. Paying opens extra lands to explore and cosmetic styles. Every card in every land is still earned by learning, and nothing paid makes a card stronger.
Yes. It's free for every classroom, and PTAs receive a share of family passes. Join the waitlist as a teacher or PTA volunteer and we'll be in touch.
We're choosing a small group of Founding Classrooms for spring 2027. Join the list and we'll tell you first.
Founding families get Cinderpup as a first card and the First Light founder badge, which won't be offered again after launch.